Mushroom entity card color I would like the icon to match whatever theme is applied instead of hard coding the color. Can still be changed to a different name if you just write content: "Your Name Here"; instead of the template that is there currently. I’d like to change the “state color” of an entity inside an entities card. wledambie_master layout: horizontal primary_info: none secondary_info: none show_brightness_control: true collapsible_controls: true icon_type: none use_light_color: true entities: type: custom:mushroom-light-card entity: light. Just don’t see any changes or know what else I need to do to make the color change happen. all icon_color: black Describe alternatives you've considered There are definitlely issues related to card_mod. Thanks in advance for any help. 4 Low 2. Back chip. 0 High I have seen a few Ive got another question Im trying to call the light. dimitri. bin_day name: Tuesday Bin Day layout: vertical fill_container: true icon: mdi:trash-can. Here’s a snip of what it currently looks like and the associated code. My following code doesnt work, it shows the right color, but no percentage can anyone help? type: custom:mushroom-chips-card chips: - type: entity entity: sensor. I need to make the color of the icon change based on the status of a second entity. custom:fold under each card, any particular reason why you use “grid-card” (with no specific “preferences” ) ? it gives me an option to align things etc i can use the card_mod very good with regular grid + reguler entity card all is working as excepted but it’s not working good with regular grid + mushroom entity card or only with mushroom entity card only. Currently I've gotten as far as this: Heres my Card: type: custom:mushroom-entity-card entity: sensor. I have read a ton of articles both for mushroom cards and CSS but I’m missing something. living_room icon: mdi:lightbulb-group layout: vertical fill_container: true secondary_info: none use_light_color: false show_brightness_control: true collapsible_controls: true card_mod: style: | mushroom Hi all, I am very frustrated because I do not see the mistake in my configuration. The Mushroom Template Card allows you to use HA templating to display any kind of information or entity. Our Mushroom Cards Tutorial covered the initial card types of this awesome Home Assistant card collection and guided you in creating your clean and minimalistic Lovelace UI. 1 Like. type: custom:stack-in-card mode: vertical keep: outer_padding: false margin: true Hello, this is my script for my chips card on top of my dashboard. Expected Behavior. Other buttons or entities not using mushroom cards are working properly. This is how it is supposed to look, I did this with some Text and the mushroom-template-card. 71 KB. The example is for a template sensor, but you can use similar formatting inside the Icon field in the The mushroom cards have solved that problem! Background: My home assistant install consists of: Motion sensors turn off, set to auto and two boost modes (20C - 22C). katha_homestatus icon_type: entity-picture icon: none primary_info: name secondary_info: state card_mod: style: | ha-card { --card-primary-font-size: This topic is technically a cross post from a reply to the Mushroom Card Topic found here: Part 1. I use a pollen sensor and there is a set of ranges. You can now delete the temporary card (the calendar), and add your first Mushroom Cards. This is not a custom card. A mushroom entity card does support an icon_color attribute but it won't let us set this dynamically via a tamplate. First a horizontal stack to combine the name (entity card) and the light (chip card), then another vertical stack to attach the mini graph card to that lovelace-mushroom / docs / cards / entity. 0px grid-template-areas: | "1" "2" cards: - type: custom:mushroom-light-card entity: light. But without using it, the Mushroom Entity Card's default color doesn't respect HA's default state colors. Clicking on mushroom entity should do default action / toggle entity state also in custom:popup-card. They’re referring to the custom:mushroom-card chips, conditional card That said, @daichisuba - the chip conditional cars ONLY supports exact true or false matching on an entity state. type: custom:mushroom-template-card primary: Model 3 icon: phu:tesla-icon icon_color: '#e82127' card_mod: style: | ha-card { --card-primary-font-size: 1. mushroom-chips-card chips: - type: template entity: switch. solar_poweractueel icon: mdi:solar-power-variant icon_color: amber content: '' tap_action: action: navigate navigation_path: energy card_mod: style: mushroom-template-chip:nth-child(1)$: | ha-icon { animation: rays 2s infinite; } Hello All, I was wondering if anyone knows of a tutorial on how to make the text change color in lovelace depending on the value. Here is what I have so far: type: picture-elements elements: - type: custom:mushroom-chips-card chips: - type: entity I’m trying to adjust the background color of my icon but can’t seem to get it to work. I think for chips, the entity doesnt need to be active to allow colors. I love the template cards in mushroom since you can template out the icon color and the icon itself. I can not guarantee you that your override will work with the Sure: Here’s the code for the color coding chips; in this example, the processor use and its thresholds (these levels are what we think they should be, you can change to whatever you want!), that go from bright green (#00ff00), to green, yellow, orange and red depending on usage percentage:. dogfeedtime icon: mdi:food-fork-drink name: Dog Fed icon_color: blue This topic is technically a cross post from a reply to the Mushroom Card Topic found here: Part 1. Mushroom Chips card with dynamic icon coloring so you can see which activity is on. The icon should be amber or gray depending on whether the lights are on or off. Below is one of the latest (not working) attempts: - type: custom:mushroom-cover-card name: South Upstairs Garage Bay Door I want to change the icon color depending on the state's value. I’d like to get the same round border as the mushroom cards, however I have to use a default entity card since the mushroom entity card doesn’t include a switch. bed_light - light. type: custom:mushroom-entity-card entity: script. Useful when card is in a grid, vertical or horizontal layout: primary_info: name state last-changed last-updated none: name: Info to show as primary info: secondary_info: name state last-changed last-updated none: state: Info to show as secondary info: icon_type: icon entity-picture none: icon: Type of icon to display Home Assistant is open source home automation that puts local control and privacy first. Anyhow, use the layout-card and grid-layout then recreate what a template card looks like. hue_ontspannen icon_type: entity-picture layout: vertical primary_info: name secondary_info: EDIT: updated code below to make the friendly name of the entity dynamic with a template rather than user input. Example (2022. computer') | title }}' icon And another example with a different color icon. turn_off target: entity_id: light. Personally, I'm using a mixture of customized color schemas within my theme - and in addition to that the tile card with additional Card-Mod Hi, I have made a template in a mushroom title card, but I would like to make some text colored (code below). Blame. helper_rainbackground: value can be blue or black) #that works and colors the background blue. I’ve made the lights a little more ‘dynamic’, which allows for ease of turning them on/off - as well as adjusting where able. I considered (and then decided against) using different colors for Open, Unlocked and Closed, Unlocked. I’m trying to get that same functionality to work on the chips, but can’t seem to get it to work and noice that the chips have only an “icon color” and options for I’m sure this is doable, I’ve created a template card that toggles the state of a blind. This is where I got stuck. r/homeassistant • Bubble Card BETA 2 is out! Here is a recap: Fix the pop-ups default size. Also I’m able to change the with on the normal mushroom Cards, only the chips refuse to listen Chips: type: custom:mushroom-chips-card chips: type: entity entity: switch. Just like the standard conditional card - for advanced filters make a template sensor that But those cards do now have a different color scheme, because I can only change one of the colors. multisensor_6_air_temperature points_per_hour: 3 hours_to_show: 12 hour24: true more_info: false show: legend: false extrema: true color_thresholds: - value: 40 color: '#FF0EF0' - value: 30 color: '#FF0010' - value: 20 color: Next, edit Column 1. Preview. false columns: 3 cards: - type: custom:mushroom-entity-card entity: sensor. You’ll want to add a few cards here, enough to fill half the column. 6. Mainpage Subpage Heating popup kiosk_mode: non_admin_settings: hide_header: true ignore_entity_settings: true popup_cards: group. type: custom:mushroom-entity-card entity: sensor. Hey everyone, I’m trying to configure the mushroom-chips-card to dynamically change the icon and icon color based on the value of a sensor, but I’m having some trouble getting it to work properly. l_keuken: title: Keuken card: type: custom:vertical-stack-in-card cards: - type: horizontal-stack cards: - Hello, I want to place mushroom template chips on a picture elements card. front_door Hello All, I’m using the mushroom cards and love the way that when I create an entity card, I get the icon/card color coded dynamic based on the state of the entity. Stability and New Features in Mushroom Cards; Utilizing the Mushroom Template Card Badge Icon and Colour I have the following entity card displaying some information next to a small icon. 6 Medium/High 9. How can this be done? type: custom:mushroom-entity-card entity: sensor. Doing a quick google search for the finishes_at attribute, I found the template below. Top. In the HA forums I've actually seen people apply colors Contribute to piitaya/lovelace-mushroom development by creating an account on GitHub. I use them all over my dashboard with colors based on entity states, etc. background-color: blue; #that does not work if input_text. 3 as well. 1); } It works but most of the time I get estrange behavior. Could anyone provide guidance? TIA. 4 a Hi. type: custom:mushroom-entity-card entity: light. Below info is true as of Mushroom Version 3. 5rem; border: none; box-shadow: none; background: rgba(0,0,0,0); margin-top: Please can you tweak the icon size/color of the fold entity row if there are more of them. Here's my code so far: red {% else %} yellow {% endif %} What's wrong? Also, what syntax do I have to use to reference the entity selected for the card? For example, I want to reference in the secondary information the last changed attribute. At the first page of my Dashboard I am showing lights, covers, music and windows depending on their state, with the auto entities card in combination with mushroom cards. Because mushroom entity cards wont let me do custom secondary information, i have to use mushroom template cards. Custom button card color based on another Any chance someone could help me make my card work to show people that are home? type: custom:auto-entities card: type: custom:mushroom-chips-card chips: - type: entity content_info: name use_entity_picture: true card_param: entity filter: include: - domain: person state: home Another one - how do you apply styling to all cards in the Grid card vs. Been working with my mobile dashboard using Mushroom cards. kitchen fill_container: true show_brightness_control: true use_light_color: true icon: mdi:countertop-outline . Entity card. At this stage, the icon is white all the time. card_mod: style: | ha-card { background: rgba(255, 152, 0, 0. For example make the word “returning” green. Describe the solution you'd like It would be great to have the ability to set colour thresholds for battery levels in the entity-card, so that the battery icon can change colour depending on current battery level (eg red / orange / green) - and ability to change the icon for various states too (if device is charging for example) However, if there was one aspect to critique, it would be their limited customizability. digquad name: Candy Cane secondary_info: none tap_action: action: call-service service: select. Custom color for icon when entity is state is active: name: string: Optional: Custom name: layout: string: Optional: Layout of the card. heizung_anne icon_color: amber name: AUTO use_entity_picture I was surprised mushroom template card couldn't do this. In testing, I noticed that the template does auto-update, just every minute instead of continuously like the entity. I’d like to achieve this directly Hi, I am currently overhauling my frontend with mushroom cards. Hi everyone. bedroom_main_light show_brightness_control: true layout: horizontal Fill container or not. room_card_button_color )which stores the color of my buttons. The end result is awesome though! I had to take some additional steps that weren’t mentioned here, such as enabling the thumbnails plugin in Cura. I was able to add the light entity as a button with the name as the primary information but I was not able to figure out how to add the temperature as the secondary , not sure if that's possible either Thanks. My goal is to propose a way to create powerful dashboards without the need of spending Hi! :wave: I would like to present you a project I’ve been working for several weeks: :mushroom: Mushroom It’s collection of cards to help you to build a lovelace dashboard. mush-rgb-state-cover: 170, 50, 81 (#aa3251 color in rgb) Another option would be the default tile card - which does support colors as default, but not based on specific conditions. When I try to retrieve the value for 'color' ( red for simplicity) in the Fill container or not. de_mushroom_light_slider_color: card: type: custom:stack-in-card mode Hi r/homeassistant, . The mode that is active is highlighted in the color of the icon. I installed the Card-Mod on my HA OS instance. shape { border: 2. The color of the icon should change depending on the switching state (on/off). landerloos (Dimitri Landerloos) August 14, 2023, 11:59am { --color: blue; } card_mod: style: mushroom-shape-icon$: | . Is this a design decision or difficult to implement? For entity card : If entity is active ("on" state for example) If color is defined => Colored style with the custom color; else => Colored style with default default for entity (it's blue) else ("off" state for example) => Disabled style; Maybe we can provide some improvements : if no color is provided for entity card => Default style instead The proper way to do this is to use template card : #253 We do not propose attributes because attributes are raw data (not translated) and different for all entities. {{ states Entity for template and actions: icon: string: Optional: Icon to render. Here is what I have so far; You will see a lightbulb that changes colour and that’s about as far Here is an example of using the entity card and then the same thing with "template card" trying to be exactly the same except with a template in secondary information. 16) ha-card-border-radius: 12px ha-badge-border-radius: 18px # Mushroom layout mush-spacing: 10px # Title mush-title-padding: 24px 12px Home Assistant is open source home automation that puts local control and privacy first. card: type: grid columns: 1 square: false card_param: cards filter: Thx. When used in section, it can produce a layout shift for cards below: use_light_color: boolean: false: Colorize the icon and slider according light temperature or card_mod: style: | mushroom-shape-icon { --shape-color: transparent !important; --shape-color-disabled: transparent !important; } I'm not sure if the importants will be needed. If your entity has an on off state it seems like --shape-color is only being applied when the entity is on. But seems like it is not possible to add color to an icon when state is off. I solved it last night with some nested customs cards. Contents. But it was suggested in a comment to post it here as a guide instead. I had to revert back to 3. type: entities entities: - type: custom:mushroom-chips-card chips: - type: entity entity: automation. I would like the color of the battery icon to change, based on its sensor’s state: - type: custom:mushroom-chips-card chips: - type: entity It's actually 3 cards all smushed into one card using the custom:stack-in-card See below. 3 folding rows with entities inside 1 card. Prior to 3. Vertical, horizontal and default layout are It's stated that since 2022. The idea is to have the icon and color change based on the battery level sensor, but with this config, the icon isn’t showing up at all. Here is the code I used earlier type: custom:button-card color_type: card entity: binary_sensor. Any form of Unlocked is in orange as a visual alert of an "unsafe" state. Idk how to change card size but it's probably on that page somewhere. The structure of the card (name of the components, class, etc) may change at any time. 0, addresses this issue by allowing users to add a splash of colour and a badge icon to template cards. However, I want to use an entity Card for example, or the Mushroom chip card to dispaly the value *Temperature | Humidity" as one sensor / Text value. Is it possible to use some of the code above or is this limited to the template-card? Contribute to piitaya/lovelace-mushroom development by creating an account on GitHub. They're made with a stack in card, mushroom person card and template chips. You can set the layout, set icon, name, primary and secondary information shown, and choose color from a dropdown menu. What I’m trying to achieve is a combination of using the auto-enties card, with a sensor template listing unavailable entities along with a mushroom card and card-mod formatting. Archived post. There’s a few other noteworthy features I added to this card, such as Mushroom Card “Badges” that change icon & color when clicked, a filtered logback card that only shows when any of the vac/mop scripts are ran (sort of as a way to see a history of what was vacuumed last), and various vacuum sensors under the yellow Info button. I’m trying to create a mushroom state card that changes color based on the state. I think there's something I don't understand with the shadow DOM selectors, so I'm hoping someone with more CSS expertise can help me :) When doors/locks are in a "safe" state (Closed, Locked) color is grey. 1 KB. toggle service within a stack-in-card + mushroom person card to a specific light. computer icon: mdi:desktop-classic content: '{{states('switch. In essence the mushroom icon color in "off state" is grey and I want it to follow the generic home-assistent off-color as I am mixing cards. shape Before we can update the sensor we should update the API to return more information. type: entities entities: type: custom:fold-entity-row head: type: custom:mushroom-light-card entity: light. select_option target: entity_id: select. We will need to update the bin_day function to return an icon_color attribute which we can infer from the bincolumn in our CSV data. So, I think you linked to the mushroom entity card, I was showing the example for the chip entity that you can create. Raw. I tried the following code but that doenst work. container but I try to change the . An alarm control panel is an entity chip that allows you to display the right icon and with the right color for alarm control panels. I use. . popup data: title: NameofLight style: content: type: custom:mushroom-light-card - type: custom:mushroom-button icon: mdi:lightbulb-group-off-outline tap_action: action: call-service service: light. Try heading to the developer tools and searching for the plug. g if you have a Grid of Mushroom Entity cards. Features :hammer_and_wrench: Editor This topic is technically a cross post from a reply to the Mushroom Card Topic found here: Part 1. I also don't see ha-tile-info anywhere in the dom tree from ha-card on down. Is there any way to include this in a mushroom titlte card by making use of css? {% if is_state("media_player. Help with icon color in Mushroom: Hi. 2);} Any idea how to make this work for the mushroom light card? Seemed to work for the entity card and the cover card but I can't seem to make it work for the mushroom light card It’s funny, didn’t see your reply to the OP until just now, but that is almost exactly the solution I gave him in my “example code” reply, just went one additional step further and used CSS to give the appearance of having all the individual mushrooms cards as one singular mushroom card. my sensors are templates (Stadtreinigung Hamburg) but i can't find how to change the entity color globally. I currently started with this, taken from I read the above and I wonder if something similar is possible for the " mushroom-light-card " and the cover-card . Here’s my code for the chip: - type: entity entity: sensor. I have read the articles and need some assistance if indeed this is even possible for the cover card. Ability to change the default top margin for desktop and/or mobile. On 3. I've now tried multiple soultions, and i cant seem to make it work: I've got the following in a template: - type: custom:mushroom-template-card primary: Clicking on light tu turn on / off stopped working (also mushroom entity card in other popups-cards). card_mod: null But I can't seem to find any guidance online for how to conditionally change the background color of a Mushroom button based on entity state. Yes, stack in card! type: vertical-stack cards: - type: custom:mushroom-title-card title: Klimaat alignment: center - type: custom:stack-in-card cards: - type: horizontal-stack cards: - type: custom:mushroom-climate-card entity: climate. If I add this style to the <mushroom-chips-card> node in the DOM, then I get the vertical centering that I want. For now, you can only use the color option for entity-card, template-card, entity-chip and template-chip. Many thanks. so the problem is with the Hi, i have a custom mushroom chips card, and i want to cahnge the color of the battery icon based on battery percentage. digquad_preset data: option: ' Show a slider to control temperature color: show_color_control: boolean: false: Show a slider to control RGB color: collapsible_controls: boolean: false: Collapse controls when off. Automations and Devices: This is the command centre for my top priority, most used devices: But to me it Also trying to change the color of the card based on an entity state? I have the text changing correctly with the state change using if, else. lucas_hub_pc_und_musik icon_color: blue icon: mdi:music-box-multiple tap_action: action: toggle name: PC und Musik content_info: name. I know how to change the icon color and also how to change or remove the chip background (with card-mod). Instead it’s a plugin which changes the way all other cards work How about this? type: entities style: | ha-card { color: red; } entities: - light. 0 - 2. type: custom:mushroom-chips-card chips: - type: entity entity: sensor. It works when I use ha-card only or something like . In order to have your card toggle the other entity when clicked/tapped you'll want to adjust the tap action, and use a service call to something like switch. Description. Enclose my current code (border in the screenhsot above is only temporaly set to 1px to show better the position of the icon): card_mod: style: | mushroom That didn't do anything. Could you help me out here Hello, I am building my room cards and have them largely planned out. 10. airco_keuken show_temperature_control: true collapsible_controls: true hvac_modes: - heat - cool - type: custom:mushroom-climate-card This is the configuration for the card as YAML. This Fill container or not. shape { background: orange !important; } I am still needing to update the documentation to reflect this. ceiling_lights - light. I have a few magnet sensors on my windows, and it would be great if I could set the c First of all, @piitaya thank you much for the mushroom cards and your hard work! Are there any news regarding this topic? I would really like to have the icon follow the state of the entity and the standard colors of the theme accordingly (just like in the standard tile card -> default color (state)). blue - type: template icon: mdi:dishwasher icon_color: red card_mod: style: mushroom-template-chip:nth-child(1)$: | ha-state-icon { --chip-icon-size: 30px; animation: bounce 1. 3 - 9. state ]]]' I created a text helper (input_text. Steps To Reproduce. I’d Litterally brand new to Home Assistant, moved from a couple other home automation platforms and have some basic experience with code/scripts. Is it possible to programe an mushroom entity card so that the icon / button in the dashboard blinks if the door / window is open? I earlier used the custom button card to do this, but I like the mushroom style better. kitchen_lights [51] Not a custom: in sight. I'm using the Mushroom chips card and I want my switch chip to change the icon color for on and off. In other words: If I do have just one color to choose in the fixed cards, this would mean that I have always to choose the predetermined "grey" color in my template cards for the inactive state if I want to have it consistent. In this tutorial, we are going to talk about the new card types, see how Hello there, I’m trying to change the state of the icon based on whether the status is “on” or “off”. landing_blind_battery Is there a tutorial somewhere for This is a background color problem. 4 a mushroom-cards by piitaya; card-mod by Thomas Lovén; Storing some mods I was experimenting with, here as examples/reference. If you wanted to change regardless of on state you can use: card_mod: style: mushroom-shape-icon$: | . Mushroom Template Card - Change Icon Color Based on Power Draw Value . Getting into HA more and really loving it. You can use entity as a variable for the entity set on the card e. Is it now also possible to center the icon in the chips? I could not find the correct css command. Trying to create a custom Mushroom Entity card vs a Template card, so I don't have to muck around with the icon, which I just want to straight up reflect the entity I am targeting (and it has a non binary set of icons, with 5+ possibilities). helper_rainbackground=blue background-color: | [[[ return Hello, I am designing my own thermostat with mushrooms cards. ithocve_temperature card_mod: style: | ha-card { --chip-box-shadow: none; --chip-background: none; --primary-text-color: red; padding: 0px; } as you can see i can change the Following up on this, is there a way to include options on the Mushroom card, such as use-light-color: true?I tried the following but it didn’t work. Hi! 👋 I would like to present you a project I’ve been working for several weeks: 🍄 Mushroom It’s collection of cards to help you to build a lovelace dashboard. salon_temp name: Salon icon_type: none fill_container: false tap_action: action: navigate navigation_path: I plan to add a picture to the entities that will appear in this auto-entities and make icon_type: entity-picture. Ill just get the normal view to turn on/off the light and change color. Useful when card is in a grid, vertical or horizontal layout: primary_info: name state last-changed last-updated none: name: Info to show as primary info: secondary_info: name state last-changed last-updated none: state: Info to show as secondary info: icon_type: icon entity-picture none: icon: Type of icon to display Thats correct! But here is the code for my temperature cards type: custom:mini-graph-card name: Temperatur entities: - entity: sensor. md. Features :hammer_and_wrench: Editor name: '[[[ return states["input_text. autokellerbeleuchtung_weekend” is correct. Can anyoune help here? Spartacus type: custom:mushroom-chips-card chips: - Man that was a lot of work to set up from scratch, mqtt gave me some grief. 4, the cards scale in size to match the font size. 11 Mushroom theme is not needed anymore. room_card_button_color"]. mushroom-shape-icon {--icon-color: rgb(var(--rgb-disabled));--shape-color: rgba(var(--rgb-disabled), 0. Basic layout is now ready and I am so happy with it so I thought to share it. File metadata and controls. the hangup is that with the mushroom entity cards, I get the cool icon changes for when the skylight is opening, or when its open, vs closed - however with I would like to change the background color of a custom:mushroom-entity-card based on the value of a defined text-helper - input_text. This example affects only first fold entity row. card_mod: style: mushroom-fan-percentage-control$: | mushroom-slider { --main-color: teal !important; --bg-color: #d1eced !important; } Change Size I have a problem with changing the color of the mushroom entity card icon depending on the value of the sensor. E. 27 lines (21 loc) · 2. There are no errors but the icon does not change color. g. lights_on_count double_tap_action: action: none use_entity_picture: false Thank you a lot. - type: alarm-control-panel entity: alarm_control_panel. The Mushroom Entity card can be used to display and control any kind of entity. 7 - 12. I wen to the card and expose the yaml code and added a section at the end like so, Picture1 792×661 52. But I need also to change the color of the label/text of the chip. horizontal-stack cards: - type: custom:mushroom-template-card entity: lock. Code. home_alarm - type: weather entity The biggest change is removing the light-entity-card (while still a great solution, I simply added too many to display all on one page). harmony_hub card_mod: style: | ha-card { --primary-text-color: red; } Im quite new to templating and dont quite get how I need to set this up, help much appreciated 🙂 I want to create a plant status card with the mushroom template and change the icon color, depending on the moisture percentage of the sensor. I'm trying to finalise the last part of my new mobile dashboard - I want to overlap two conditional mushroom chips onto a stack-in-card. the reason is probably because you're checking the switch. Search for “mushroom” and choose an a card (For example, the Mushroom Entity Card). going one by one? e. Want to change the color of icons on an entity card base on their state. 8): - type: custom:mushroom-entity-card entit Hi All, not sure if I should be posting here, or in the auto-entities post, or to the author of the unavailable-entities postbut I’ll give it a try here first. dorsensor_yttetdor name: Ytterdør styles: card: - height: I'm using mushroom template cards and I was able to get the lights and the color and I saw that there was an option for a badge as well. 12. I can see it in the developer environment. Click the + button to add more entities to Column 1. wledambie Mushroom: # HA variables ha-card-box-shadow: 0px 2px 4px 0px rgba(0,0,0,0. Useful when card is in a grid, vertical or horizontal layout: primary_info: name state last-changed last-updated none: name: Info to show as primary info: secondary_info: name state last-changed last-updated none: entity_1: entity_id: light_entity_x templates: - light tap_action: action: toggle hold_action: action: fire-dom-event browser_mod: service: browser_mod. Here’s my entity: I seem to be able to make it work in the DOM adjusting the state-badge . NOTE! Quoting the developer (piitay) "Be careful with card mod. I want to put the background of my card in black color and remove the borders, but when I put this code: type: custom:mushroom-entity-card entity: sensor. I have a number of cards with larger font size set via card_mod. type: custom:mushroom-chips-card chips: - type: template Is it possible to utilize the user variable in an action? This doesn’t work. name icon_color: amber Template Card. It's essentially 4 columns using the grid layout and you use 4 template Hi! :wave: I would like to present you a project I’ve been working for several weeks: :mushroom: Mushroom It’s collection of cards to help you to build a lovelace dashboard. This is what the ranges are: 0. launch_google_maps data: person: test users_phone: '{{ user }}' card_mod: So I managed to install card mod and style the main text and overall font weight for an individual card: card_mod: style: | ha-card { color: red; font-weight: 800; } But how can I change the color of the secondary_info element? And if I use font-weight it changes the overall font weight what if I only want the secondary_info in bold? card_mod: style: | ha-card { color: red; font then go to your dashboard, hit edit hit add card. My versions: Home Assistant @pcwii op is not talking about the built in conditional card. 5 - 4. For example, only Lights, which are turned on are displayed. tp_link_power_strip_f567_pc_plug instead of the sensor entity that probably contains the value in Watts. I have been trying to change the icon color of my cover card based upon its state for several days now but with no success. 'rgb(0,0,204)'; if (state > 1) return 'rgb(255,255,0)'; if (state < 1) return Change color. toggle (if the other entity isn't a switch entity, then select accordingly). What I’d like is the secondary information to be the battery level of the blind, which is exposed through sensor. 8 Low/Medium 4. 5s ease-in-out infinite, wash 1s ease-in-out infinite; transform Hi, I made a dashboard with mainly mushroom template-cards and i’m pleased with the result Maybe this is usefull for others. The Power Off button is also dynamic (only displayed when an activity is on). They are absolutely great in my opinion. 5px outset green } I only manage to get ha-card working. Without the CSS, each of the slider/light cards show as individual cards instead of being It would need to be applied to the Chips like this: type: custom:mushroom-chips-card chips: - type: template entity: sensor. What you’re trying to do won’t work. What am I doing wrong? I can’t figure it out. Depending on what states you expect out of your entity, you may not We talked about this if you scroll up in the topic a bit. Most OLED tvs have a vertical color shift from below when you pass 30-40 degrees. Now there is (I hope) only one puzzle piece missing, which I could not solve until now. Features 🛠 Editor for all cards and and all options (no need to edit So, I think you linked to the mushroom entity card, I was showing the example for the chip entity that you can create. The latest release, Mushroom version 1. You can customize all the cover-card color with theme : GitHub - piitaya/lovelace-mushroom-themes: Additional themes for Lovelace Mushroom Cards 🍄. and for now let’s just do an entity card since it’s simple pick the entity card hit “show code editor” and past this in but modify the entity to be one of your entities: type: entity entity: sensor. py AppDaemon should detect and rel It's a bit hard to explain because the problem is happening to ALL of my chip cards, none of them have color. Powered by a worldwide community of tinkerers and DIY enthusiasts. Code type: custom:mushroom-light-card entity: light. New comments cannot be posted and I have a issue where i do know know how to change the color of the entity info in the mushroom chip card. 4 a What is Mushroom dashboard strategy? Mushroom dashboard strategy provides a strategy for Home assistant to automatically create a dashboard using Mushroom cards, the area configuration and entity configuration. Any ideas? if (state > 4) return 'rgb(0,0,0)'; if (state > 3) return. Apart from mushroom cards, you'll need vertical-stack-in-card and the card-mod 3 (aka lovelace-card-mod). thermostat_air_temperature primary_info: state secondary_info: name name: Inside icon_color: green - type: custom:mushroom Hi guys, In this article we have got to know the custom Chips card to display the state of entities in a super minimalist way like this one: Each entity to be displayed can be combined with a Hi, I have seen some other topics on this subject, but I have not been able to use the info in these to get a colour change working. The dev piitaya has been hard at work since, pushing updates constantly, providing bug fixes and adding new card types. The state of “input_boolean. 9 - 7. Since a bunch of people are asking how he did the person cards with the battery, I have a very similar setup (you can see it here), so I'll post it here. Should become: Which results in the following bin_reminder. But it has been challenging. - type: horizontal-stack cards: - type: custom:mushroom-template-card primary: Launch Navigation secondary: '' icon: mdi:target layout: horizontal icon_color: red tap_action: action: call-service service: script. You don't need to use the vertical-stack-in-card, but I liked the look. The value is stated in a attribute of the plant entity, which seems to kind of be my issue. But I have a bug that I can’t figure out. 2 Medium 7. pointer but this doesn’t seem to Hi I tried to add a color template to change the color on the entity card. I used card mod to remove the borders of the chips to make it look like one card. 4, the cards revert to normal size I just bought some velux skylights, and they come with co2 sensors and temp sensors. What it did lead me to, though, was the answer. hot_water_temperatur This topic is technically a cross post from a reply to the Mushroom Card Topic found here: Part 1. Now I am I am trying to use card-mod to apply a style to my mushroom-chips-cards. A back chip allows you to perform a back action. living_room_google_tv", "playing") %} {% if My card looks like this: And it's meant to work like this: 1- It calls the room I want, as it is a summary, shows its temperature and indicates if there are lights, sockets or both with the badge icon. I would like each set to be a different color. I am stuck with figuring out how to change a mushroom chip icon from lightbulb-outline to lightbulb-on-outline. For the icon size and hiding the halo I used the following type: custom:mushroom-light-card entity: light. type: custom:auto-entities card: type: grid columns: 2 square: false card_param: cards filter: include: - domain: light state: 'off' entity_id: /[li]ghts/ options: type: custom:mushroom-light-card vertical: true hold_action: action: toggle double_tap_action: Hi, I want to add a new entity (That I can put as “text” in a Mushroom chips card as display). Mushroom template card. Unfortunately, the icon stays blue.
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